Space Shooter 101 V0.10


Changelog:

Power Ups:

Energy stars now give you increased score gain per second for a certain number of seconds, with a ring around the ships power core when active, rather than instant score. If you are hit by an asteroid the score/second increase will end early. The amount increased depends on difficulty.

Triple Stars now give you no reload time, as well as reduced shot cost, for a short amount of time.

Shield stars now give less score per asteroid hit by default, but the score given increases with difficulty, and they now last for longer.

Re did power up spawning system, now on a timed basis. Plus stars take more score to appear depending on the difficulty.

Asteroids:

small and medium asteroids have slightly less accurate hit boxes, but asteroids now COLLIDE with each other. Changed asteroid default speeds. Increased how many asteroids spawn at once for every difficulty.

Player:

Increased how much it costs to shoot by default, and made it it so that higher difficulties cost more to shoot than lower ones.
It is now left click to shoot, and holding right click to make it a phased shot. Holding space now speeds up the spaceship vertically, causing asteroids to be harder to dodge and shot cost to increase, but power ups will appear more often, and score per second increases. When you release space, the ship will slow down, reducing the score gain back down etc etc (although it takes longer to slow down than it does to speed up, so be careful!). At half speed, yellow lines will appear out of the spaceship and at max speed even more will appear.

Files

SpaceShooter101_ProtoV0.10.zip Play in browser
Sep 22, 2023

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